#include <wx/renderer.h>
wxDelegateRendererNative allows reuse of renderers code by forwarding all the wxRendererNative methods to the given object and thus allowing you to only modify some of its methods – without having to reimplement all of them.
Note that the "normal", inheritance-based approach, doesn't work with the renderers as it is impossible to derive from a class unknown at compile-time and the renderer is only chosen at run-time. So suppose that you want to only add something to the drawing of the tree control buttons but leave all the other methods unchanged – the only way to do it, considering that the renderer class which you want to customize might not even be written yet when you write your code (it could be written later and loaded from a DLL during run-time), is by using this class.
Except for the constructor, it has exactly the same methods as wxRendererNative and their implementation is trivial: they are simply forwarded to the real renderer. Note that the "real" renderer may, in turn, be a wxDelegateRendererNative as well and that there may be arbitrarily many levels like this – but at the end of the chain there must be a real renderer which does the drawing.
Public Member Functions | |
wxDelegateRendererNative () | |
The default constructor does the same thing as the other one except that it uses the generic renderer instead of the user-specified rendererNative. | |
wxDelegateRendererNative (wxRendererNative &rendererNative) | |
This constructor uses the user-specified rendererNative to set up the delegate renderer object to follow all calls to the specified real renderer. | |
virtual int | DrawHeaderButton (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0, wxHeaderSortIconType sortArrow=wxHDR_SORT_ICON_NONE, wxHeaderButtonParams *params=NULL) |
Draw the header control button (used, for example, by wxListCtrl). | |
virtual int | DrawHeaderButtonContents (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0, wxHeaderSortIconType sortArrow=wxHDR_SORT_ICON_NONE, wxHeaderButtonParams *params=NULL) |
Draw the contents of a header control button (label, sort arrows, etc.). | |
virtual int | GetHeaderButtonHeight (wxWindow *win) |
Returns the height of a header button, either a fixed platform height if available, or a generic height based on the win window's font. | |
virtual int | GetHeaderButtonMargin (wxWindow *win) |
Returns the horizontal margin on the left and right sides of header button's label. | |
virtual void | DrawTreeItemButton (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw the expanded/collapsed icon for a tree control item. | |
virtual void | DrawSplitterBorder (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw the border for sash window: this border must be such that the sash drawn by DrawSplitterSash() blends into it well. | |
virtual void | DrawSplitterSash (wxWindow *win, wxDC &dc, const wxSize &size, wxCoord position, wxOrientation orient, int flags=0) |
Draw a sash. | |
virtual void | DrawComboBoxDropButton (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a button like the one used by wxComboBox to show a drop down window. | |
virtual void | DrawDropArrow (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a drop down arrow that is suitable for use outside a combo box. | |
virtual void | DrawCheckBox (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a check box. | |
virtual wxSize | GetCheckBoxSize (wxWindow *win) |
Returns the size of a check box. | |
virtual void | DrawPushButton (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a blank push button that looks very similar to wxButton. | |
virtual void | DrawItemSelectionRect (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a selection rectangle underneath the text as used e.g. | |
virtual void | DrawFocusRect (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0) |
Draw a focus rectangle using the specified rectangle. | |
virtual wxSplitterRenderParams | GetSplitterParams (const wxWindow *win) |
Get the splitter parameters, see wxSplitterRenderParams. | |
virtual wxRendererVersion | GetVersion () const |
This function is used for version checking: Load() refuses to load any shared libraries implementing an older or incompatible version. | |
Public Member Functions inherited from wxRendererNative | |
virtual | ~wxRendererNative () |
Virtual destructor as for any base class. | |
virtual void | DrawChoice (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0)=0 |
Draw a native wxChoice. | |
virtual void | DrawComboBox (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0)=0 |
Draw a native wxComboBox. | |
virtual void | DrawTextCtrl (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0)=0 |
Draw a native wxTextCtrl frame. | |
virtual void | DrawRadioBitmap (wxWindow *win, wxDC &dc, const wxRect &rect, int flags=0)=0 |
Draw a native wxRadioButton bitmap. | |
virtual void | DrawTitleBarBitmap (wxWindow *win, wxDC &dc, const wxRect &rect, wxTitleBarButton button, int flags=0)=0 |
Draw a title bar button in the given state. | |
Additional Inherited Members | |
Static Public Member Functions inherited from wxRendererNative | |
static wxRendererNative & | Get () |
Return the currently used renderer. | |
static wxRendererNative & | GetDefault () |
Return the default (native) implementation for this platform – this is also the one used by default but this may be changed by calling Set() in which case the return value of this method may be different from the return value of Get(). | |
static wxRendererNative & | GetGeneric () |
Return the generic implementation of the renderer. | |
static wxRendererNative * | Load (const wxString &name) |
Load the renderer from the specified DLL, the returned pointer must be deleted by caller if not NULL when it is not used any more. | |
static wxRendererNative * | Set (wxRendererNative *renderer) |
Set the renderer to use, passing NULL reverts to using the default renderer (the global renderer must always exist). | |
wxDelegateRendererNative::wxDelegateRendererNative | ( | ) |
The default constructor does the same thing as the other one except that it uses the generic renderer instead of the user-specified rendererNative.
In any case, this sets up the delegate renderer object to follow all calls to the specified real renderer.
wxDelegateRendererNative::wxDelegateRendererNative | ( | wxRendererNative & | rendererNative | ) |
This constructor uses the user-specified rendererNative to set up the delegate renderer object to follow all calls to the specified real renderer.
|
virtual |
Draw a check box.
flags may have the wxCONTROL_CHECKED
, wxCONTROL_CURRENT
or wxCONTROL_UNDETERMINED
bit set, see wxCONTROL_FLAGS.
Implements wxRendererNative.
|
virtual |
Draw a button like the one used by wxComboBox to show a drop down window.
The usual appearance is a downwards pointing arrow.
flags may have the wxCONTROL_PRESSED
or wxCONTROL_CURRENT
bit set, see wxCONTROL_FLAGS.
Implements wxRendererNative.
|
virtual |
Draw a drop down arrow that is suitable for use outside a combo box.
Arrow will have transparent background.
rect is not entirely filled by the arrow. Instead, you should use bounding rectangle of a drop down button which arrow matches the size you need.
flags may have the wxCONTROL_PRESSED
or wxCONTROL_CURRENT
bit set, see wxCONTROL_FLAGS.
Implements wxRendererNative.
|
virtual |
Draw a focus rectangle using the specified rectangle.
The only supported flags is wxCONTROL_SELECTED
for items which are selected. see wxCONTROL_FLAGS.
Implements wxRendererNative.
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virtual |
Draw the header control button (used, for example, by wxListCtrl).
Depending on platforms the flags parameter may support the wxCONTROL_SELECTED
wxCONTROL_DISABLED
and wxCONTROL_CURRENT
bits, see wxCONTROL_FLAGS.
Implements wxRendererNative.
|
virtual |
Draw the contents of a header control button (label, sort arrows, etc.).
This function is normally only called by DrawHeaderButton().
Depending on platforms the flags parameter may support the wxCONTROL_SELECTED
wxCONTROL_DISABLED
and wxCONTROL_CURRENT
bits, see wxCONTROL_FLAGS.
Implements wxRendererNative.
|
virtual |
Draw a selection rectangle underneath the text as used e.g.
in a wxListCtrl.
The supported flags are wxCONTROL_SELECTED
for items which are selected (e.g. often a blue rectangle) and wxCONTROL_CURRENT
for the item that has the focus (often a dotted line around the item's text). wxCONTROL_FOCUSED
may be used to indicate if the control has the focus (otherwise the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the win.
Implements wxRendererNative.
|
virtual |
Draw a blank push button that looks very similar to wxButton.
flags may have the wxCONTROL_PRESSED
, wxCONTROL_CURRENT
or wxCONTROL_ISDEFAULT
bit set, see wxCONTROL_FLAGS.
Implements wxRendererNative.
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virtual |
Draw the border for sash window: this border must be such that the sash drawn by DrawSplitterSash() blends into it well.
Implements wxRendererNative.
|
virtual |
Draw a sash.
The orient parameter defines whether the sash should be vertical or horizontal and how the position should be interpreted.
Implements wxRendererNative.
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virtual |
Draw the expanded/collapsed icon for a tree control item.
To draw an expanded button the flags parameter must contain wxCONTROL_EXPANDED
bit, see wxCONTROL_FLAGS.
Implements wxRendererNative.
Returns the size of a check box.
The win parameter is not used currently and can be NULL.
Implements wxRendererNative.
|
virtual |
Returns the height of a header button, either a fixed platform height if available, or a generic height based on the win window's font.
Implements wxRendererNative.
|
virtual |
Returns the horizontal margin on the left and right sides of header button's label.
Implements wxRendererNative.
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virtual |
Get the splitter parameters, see wxSplitterRenderParams.
The win parameter should be a wxSplitterWindow.
Implements wxRendererNative.
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virtual |
This function is used for version checking: Load() refuses to load any shared libraries implementing an older or incompatible version.
wxRendererVersion::Current_XXX
values), but it has to be in the derived, not base, class, to detect mismatches between the renderers versions and so you have to implement it anew in all renderers. Implements wxRendererNative.