#include <wx/socket.h>
Public Member Functions | |
wxSocketClient (wxSocketFlags flags=wxSOCKET_NONE) | |
Constructor. | |
virtual | ~wxSocketClient () |
Destructor. | |
virtual bool | Connect (const wxSockAddress &address, bool wait=true) |
Connects to a server using the specified address. | |
bool | Connect (const wxSockAddress &address, const wxSockAddress &local, bool wait=true) |
Connects to a server using the specified address. | |
bool | WaitOnConnect (long seconds=-1, long milliseconds=0) |
Wait until a connection request completes, or until the specified timeout elapses. | |
Public Member Functions inherited from wxSocketBase | |
bool | Error () const |
Returns true if an error occurred in the last IO operation. | |
virtual bool | GetLocal (wxSockAddress &addr) const |
Return the local address of the socket. | |
virtual bool | GetPeer (wxSockAddress &addr) const |
Return the peer address field of the socket. | |
long | GetTimeout () const |
Return the socket timeout in seconds. | |
bool | IsConnected () const |
Returns true if the socket is connected. | |
bool | IsData () |
Check if the socket can be currently read or written. | |
bool | IsDisconnected () const |
Returns true if the socket is not connected. | |
bool | IsOk () const |
Returns true if the socket is initialized and ready and false in other cases. | |
wxUint32 | LastCount () const |
Returns the number of bytes read or written by the last IO call. | |
wxUint32 | LastReadCount () const |
Returns the number of bytes read by the last Read() or ReadMsg() call (receive direction only). | |
wxUint32 | LastWriteCount () const |
Returns the number of bytes written by the last Write() or WriteMsg() call (transmit direction only). | |
wxSocketError | LastError () const |
Returns the last wxSocket error. | |
void | RestoreState () |
Restore the previous state of the socket, as saved with SaveState(). | |
void | SaveState () |
Save the current state of the socket in a stack. | |
virtual bool | Close () |
Shut down the socket, disabling further transmission and reception of data and disable events for the socket and frees the associated system resources. | |
void | ShutdownOutput () |
Shuts down the writing end of the socket. | |
wxSocketBase & | Discard () |
Delete all bytes in the incoming queue. | |
wxSocketFlags | GetFlags () const |
Returns current IO flags, as set with SetFlags() | |
void | InterruptWait () |
Use this function to interrupt any wait operation currently in progress. | |
wxSocketBase & | Peek (void *buffer, wxUint32 nbytes) |
Peek into the socket by copying the next bytes which would be read by Read() into the provided buffer. | |
wxSocketBase & | Read (void *buffer, wxUint32 nbytes) |
Read up to the given number of bytes from the socket. | |
wxSocketBase & | ReadMsg (void *buffer, wxUint32 nbytes) |
Receive a message sent by WriteMsg(). | |
void | SetFlags (wxSocketFlags flags) |
Use SetFlags to customize IO operation for this socket. | |
virtual bool | SetLocal (const wxIPV4address &local) |
Set the local address and port to use. | |
void | SetTimeout (long seconds) |
Set the default socket timeout in seconds. | |
wxSocketBase & | Unread (const void *buffer, wxUint32 nbytes) |
Put the specified data into the input queue. | |
bool | Wait (long seconds=-1, long millisecond=0) |
Wait for any socket event. | |
bool | WaitForLost (long seconds=-1, long millisecond=0) |
Wait until the connection is lost. | |
bool | WaitForRead (long seconds=-1, long millisecond=0) |
Wait until the socket is readable. | |
bool | WaitForWrite (long seconds=-1, long millisecond=0) |
Wait until the socket becomes writable. | |
wxSocketBase & | Write (const void *buffer, wxUint32 nbytes) |
Write up to the given number of bytes to the socket. | |
wxSocketBase & | WriteMsg (const void *buffer, wxUint32 nbytes) |
Sends a buffer which can be read using ReadMsg(). | |
void * | GetClientData () const |
Returns a pointer of the client data for this socket, as set with SetClientData() | |
void | Notify (bool notify) |
According to the notify value, this function enables or disables socket events. | |
void | SetClientData (void *data) |
Sets user-supplied client data for this socket. | |
void | SetEventHandler (wxEvtHandler &handler, int id=-1) |
Sets an event handler to be called when a socket event occurs. | |
void | SetNotify (wxSocketEventFlags flags) |
Specifies which socket events are to be sent to the event handler. | |
wxSOCKET_T | GetSocket () const |
Returns the native socket descriptor. | |
wxSocketBase () | |
Default constructor. | |
virtual | ~wxSocketBase () |
Destructor. | |
bool | Destroy () |
Destroys the socket safely. | |
Public Member Functions inherited from wxObject | |
wxObject () | |
Default ctor; initializes to NULL the internal reference data. | |
wxObject (const wxObject &other) | |
Copy ctor. | |
virtual | ~wxObject () |
Destructor. | |
virtual wxClassInfo * | GetClassInfo () const |
This virtual function is redefined for every class that requires run-time type information, when using the wxDECLARE_CLASS macro (or similar). | |
wxObjectRefData * | GetRefData () const |
Returns the wxObject::m_refData pointer, i.e. the data referenced by this object. | |
bool | IsKindOf (const wxClassInfo *info) const |
Determines whether this class is a subclass of (or the same class as) the given class. | |
bool | IsSameAs (const wxObject &obj) const |
Returns true if this object has the same data pointer as obj. | |
void | Ref (const wxObject &clone) |
Makes this object refer to the data in clone. | |
void | SetRefData (wxObjectRefData *data) |
Sets the wxObject::m_refData pointer. | |
void | UnRef () |
Decrements the reference count in the associated data, and if it is zero, deletes the data. | |
void | UnShare () |
This is the same of AllocExclusive() but this method is public. | |
void | operator delete (void *buf) |
The delete operator is defined for debugging versions of the library only, when the identifier WXDEBUG is defined. | |
void * | operator new (size_t size, const wxString &filename=NULL, int lineNum=0) |
The new operator is defined for debugging versions of the library only, when the identifier WXDEBUG is defined. | |
Additional Inherited Members | |
Static Public Member Functions inherited from wxSocketBase | |
static bool | Initialize () |
Perform the initialization needed in order to use the sockets. | |
static void | Shutdown () |
Shut down the sockets. | |
Protected Member Functions inherited from wxObject | |
void | AllocExclusive () |
Ensure that this object's data is not shared with any other object. | |
virtual wxObjectRefData * | CreateRefData () const |
Creates a new instance of the wxObjectRefData-derived class specific to this object and returns it. | |
virtual wxObjectRefData * | CloneRefData (const wxObjectRefData *data) const |
Creates a new instance of the wxObjectRefData-derived class specific to this object and initializes it copying data. | |
Protected Attributes inherited from wxObject | |
wxObjectRefData * | m_refData |
Pointer to an object which is the object's reference-counted data. | |
wxSocketClient::wxSocketClient | ( | wxSocketFlags | flags = wxSOCKET_NONE | ) |
Constructor.
flags | Socket flags (See wxSocketBase::SetFlags()) |
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virtual |
Destructor.
Please see wxSocketBase::Destroy().
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virtual |
Connects to a server using the specified address.
If wait is true, Connect() will wait until the connection completes.
If wait is false, Connect() will try to establish the connection and return immediately, without blocking the GUI. When used this way, even if Connect() returns false, the connection request can be completed later. To detect this, use WaitOnConnect(), or catch wxSOCKET_CONNECTION events (for successful establishment) and wxSOCKET_LOST events (for connection failure).
address | Address of the server. |
wait | If true, waits for the connection to complete. |
Reimplemented in wxHTTP.
bool wxSocketClient::Connect | ( | const wxSockAddress & | address, |
const wxSockAddress & | local, | ||
bool | wait = true |
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) |
Connects to a server using the specified address.
If wait is true, Connect() will wait until the connection completes. Warning: This will block the GUI.
If wait is false, Connect() will try to establish the connection and return immediately, without blocking the GUI. When used this way, even if Connect() returns false, the connection request can be completed later. To detect this, use WaitOnConnect(), or catch wxSOCKET_CONNECTION events (for successful establishment) and wxSOCKET_LOST events (for connection failure).
address | Address of the server. |
local | Bind to the specified local address and port before connecting. The local address and port can also be set using SetLocal(), and then using the 2-parameter Connect() method. |
wait | If true, waits for the connection to complete. |
bool wxSocketClient::WaitOnConnect | ( | long | seconds = -1 , |
long | milliseconds = 0 |
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) |
Wait until a connection request completes, or until the specified timeout elapses.
Use this function after issuing a call to Connect() with wait set to false.
seconds | Number of seconds to wait. If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout(). |
milliseconds | Number of milliseconds to wait. |