Version: 3.1.0
wxSocketServer Class Reference

#include <wx/socket.h>

+ Inheritance diagram for wxSocketServer:

Detailed Description

Todo:
describe me.

Library:  wxNet
Category:  Networking

Public Member Functions

 wxSocketServer (const wxSockAddress &address, wxSocketFlags flags=wxSOCKET_NONE)
 Constructs a new server and tries to bind to the specified address.
 
virtual ~wxSocketServer ()
 Destructor (it doesn't close the accepted connections).
 
wxSocketBaseAccept (bool wait=true)
 Accepts an incoming connection request, and creates a new wxSocketBase object which represents the server-side of the connection.
 
bool AcceptWith (wxSocketBase &socket, bool wait=true)
 Accept an incoming connection using the specified socket object.
 
bool WaitForAccept (long seconds=-1, long millisecond=0)
 Wait for an incoming connection.
 
- Public Member Functions inherited from wxSocketBase
bool Error () const
 Returns true if an error occurred in the last IO operation.
 
virtual bool GetLocal (wxSockAddress &addr) const
 Return the local address of the socket.
 
virtual bool GetPeer (wxSockAddress &addr) const
 Return the peer address field of the socket.
 
long GetTimeout () const
 Return the socket timeout in seconds.
 
bool IsConnected () const
 Returns true if the socket is connected.
 
bool IsData ()
 Check if the socket can be currently read or written.
 
bool IsDisconnected () const
 Returns true if the socket is not connected.
 
bool IsOk () const
 Returns true if the socket is initialized and ready and false in other cases.
 
wxUint32 LastCount () const
 Returns the number of bytes read or written by the last IO call.
 
wxUint32 LastReadCount () const
 Returns the number of bytes read by the last Read() or ReadMsg() call (receive direction only).
 
wxUint32 LastWriteCount () const
 Returns the number of bytes written by the last Write() or WriteMsg() call (transmit direction only).
 
wxSocketError LastError () const
 Returns the last wxSocket error.
 
void RestoreState ()
 Restore the previous state of the socket, as saved with SaveState().
 
void SaveState ()
 Save the current state of the socket in a stack.
 
virtual bool Close ()
 Shut down the socket, disabling further transmission and reception of data and disable events for the socket and frees the associated system resources.
 
void ShutdownOutput ()
 Shuts down the writing end of the socket.
 
wxSocketBaseDiscard ()
 Delete all bytes in the incoming queue.
 
wxSocketFlags GetFlags () const
 Returns current IO flags, as set with SetFlags()
 
void InterruptWait ()
 Use this function to interrupt any wait operation currently in progress.
 
wxSocketBasePeek (void *buffer, wxUint32 nbytes)
 Peek into the socket by copying the next bytes which would be read by Read() into the provided buffer.
 
wxSocketBaseRead (void *buffer, wxUint32 nbytes)
 Read up to the given number of bytes from the socket.
 
wxSocketBaseReadMsg (void *buffer, wxUint32 nbytes)
 Receive a message sent by WriteMsg().
 
void SetFlags (wxSocketFlags flags)
 Use SetFlags to customize IO operation for this socket.
 
virtual bool SetLocal (const wxIPV4address &local)
 Set the local address and port to use.
 
void SetTimeout (long seconds)
 Set the default socket timeout in seconds.
 
wxSocketBaseUnread (const void *buffer, wxUint32 nbytes)
 Put the specified data into the input queue.
 
bool Wait (long seconds=-1, long millisecond=0)
 Wait for any socket event.
 
bool WaitForLost (long seconds=-1, long millisecond=0)
 Wait until the connection is lost.
 
bool WaitForRead (long seconds=-1, long millisecond=0)
 Wait until the socket is readable.
 
bool WaitForWrite (long seconds=-1, long millisecond=0)
 Wait until the socket becomes writable.
 
wxSocketBaseWrite (const void *buffer, wxUint32 nbytes)
 Write up to the given number of bytes to the socket.
 
wxSocketBaseWriteMsg (const void *buffer, wxUint32 nbytes)
 Sends a buffer which can be read using ReadMsg().
 
void * GetClientData () const
 Returns a pointer of the client data for this socket, as set with SetClientData()
 
void Notify (bool notify)
 According to the notify value, this function enables or disables socket events.
 
void SetClientData (void *data)
 Sets user-supplied client data for this socket.
 
void SetEventHandler (wxEvtHandler &handler, int id=-1)
 Sets an event handler to be called when a socket event occurs.
 
void SetNotify (wxSocketEventFlags flags)
 Specifies which socket events are to be sent to the event handler.
 
wxSOCKET_T GetSocket () const
 Returns the native socket descriptor.
 
 wxSocketBase ()
 Default constructor.
 
virtual ~wxSocketBase ()
 Destructor.
 
bool Destroy ()
 Destroys the socket safely.
 
- Public Member Functions inherited from wxObject
 wxObject ()
 Default ctor; initializes to NULL the internal reference data.
 
 wxObject (const wxObject &other)
 Copy ctor.
 
virtual ~wxObject ()
 Destructor.
 
virtual wxClassInfoGetClassInfo () const
 This virtual function is redefined for every class that requires run-time type information, when using the wxDECLARE_CLASS macro (or similar).
 
wxObjectRefDataGetRefData () const
 Returns the wxObject::m_refData pointer, i.e. the data referenced by this object.
 
bool IsKindOf (const wxClassInfo *info) const
 Determines whether this class is a subclass of (or the same class as) the given class.
 
bool IsSameAs (const wxObject &obj) const
 Returns true if this object has the same data pointer as obj.
 
void Ref (const wxObject &clone)
 Makes this object refer to the data in clone.
 
void SetRefData (wxObjectRefData *data)
 Sets the wxObject::m_refData pointer.
 
void UnRef ()
 Decrements the reference count in the associated data, and if it is zero, deletes the data.
 
void UnShare ()
 This is the same of AllocExclusive() but this method is public.
 
void operator delete (void *buf)
 The delete operator is defined for debugging versions of the library only, when the identifier WXDEBUG is defined.
 
void * operator new (size_t size, const wxString &filename=NULL, int lineNum=0)
 The new operator is defined for debugging versions of the library only, when the identifier WXDEBUG is defined.
 

Additional Inherited Members

- Static Public Member Functions inherited from wxSocketBase
static bool Initialize ()
 Perform the initialization needed in order to use the sockets.
 
static void Shutdown ()
 Shut down the sockets.
 
- Protected Member Functions inherited from wxObject
void AllocExclusive ()
 Ensure that this object's data is not shared with any other object.
 
virtual wxObjectRefDataCreateRefData () const
 Creates a new instance of the wxObjectRefData-derived class specific to this object and returns it.
 
virtual wxObjectRefDataCloneRefData (const wxObjectRefData *data) const
 Creates a new instance of the wxObjectRefData-derived class specific to this object and initializes it copying data.
 
- Protected Attributes inherited from wxObject
wxObjectRefDatam_refData
 Pointer to an object which is the object's reference-counted data.
 

Constructor & Destructor Documentation

wxSocketServer::wxSocketServer ( const wxSockAddress address,
wxSocketFlags  flags = wxSOCKET_NONE 
)

Constructs a new server and tries to bind to the specified address.

Before trying to accept new connections, remember to test whether it succeeded with wxSocketBase:IsOk().

Parameters
addressSpecifies the local address for the server (e.g. port number).
flagsSocket flags (See wxSocketBase::SetFlags()).
virtual wxSocketServer::~wxSocketServer ( )
virtual

Destructor (it doesn't close the accepted connections).

Member Function Documentation

wxSocketBase* wxSocketServer::Accept ( bool  wait = true)

Accepts an incoming connection request, and creates a new wxSocketBase object which represents the server-side of the connection.

If wait is true and there are no pending connections to be accepted, it will wait for the next incoming connection to arrive.

Warning
This method will block the GUI.

If wait is false, it will try to accept a pending connection if there is one, but it will always return immediately without blocking the GUI. If you want to use Accept() in this way, you can either check for incoming connections with WaitForAccept() or catch wxSOCKET_CONNECTION events, then call Accept() once you know that there is an incoming connection waiting to be accepted.

Returns
Returns an opened socket connection, or NULL if an error occurred or if the wait parameter was false and there were no pending connections.
See Also
WaitForAccept(), wxSocketBase::SetNotify(), wxSocketBase::Notify(), AcceptWith()
bool wxSocketServer::AcceptWith ( wxSocketBase socket,
bool  wait = true 
)

Accept an incoming connection using the specified socket object.

Parameters
socketSocket to be initialized
waitSee Accept() for more info.
Returns
Returns true on success, or false if an error occurred or if the wait parameter was false and there were no pending connections.
See Also
WaitForAccept(), wxSocketBase::SetNotify(), wxSocketBase::Notify(), Accept()
bool wxSocketServer::WaitForAccept ( long  seconds = -1,
long  millisecond = 0 
)

Wait for an incoming connection.

Use it if you want to call Accept() or AcceptWith() with wait set to false, to detect when an incoming connection is waiting to be accepted.

Parameters
secondsNumber of seconds to wait. If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
millisecondNumber of milliseconds to wait.
Returns
true if an incoming connection arrived, false if the timeout elapsed.
See Also
Accept(), AcceptWith(), wxSocketBase::InterruptWait()